![]() ![]() So if you want truly accurate stats, use this 21/16/10 set of numbers when figuring out your talisman stat percentages. But in actual practice, the real numbers here in the current live environment are slightly different: These numbers were quoted by a dev back in closed beta. Now that I've thrown that 25/15/10 set of numbers at you, I should point out that these are slightly oversimplified to make them easy to remember and apply as a rough estimate. What this means is that all other things being equal, if a certain base role stat (more on that concept in the next section below) is 100 when seven talismans of the same color, role type, and QL level are equipped, then your Head talisman is providing 25 of those points, each Major talisman is providing 15 of those points, and each Minor talisman is providing 10 of those points. The stats on all 7 slots combine to 100% as follows: You have 7 talisman slots: 1 head, 3 major, and 3 minor. There are four important aspects of talismans: So while you do get some basic stats from your SP investments alone in these three talisman rows, these are very small compared to the stats that you get from your 7 equipped talismans themselves. ![]() Minor: improves your base Physical Protection Major: improves your base HP pool (Health) Head: improves your base Magic Protection ![]() If you've looked closely at the three Head, Major, and Minor talisman rows in your Skills page, you've notice that each new Skill rank that you achieve improves three basic stats for you: Your perceived "strength" and combat difficulty in The Secret World is hugely gear dependent. Tips for farming up a set of purple talismans ![]()
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